CvTacticalAnalysisCell::IsImpassableTerrain()
- Defined in
- CvTacticalAnalysisMap.h, line 112
- Class
- CvTacticalAnalysisCell
- Not a hook point
- written in a header
Code
112 bool IsImpassableTerrain()113 {114 return GetBit(TACTICAL_FLAG_IMPASSABLE_TERRAIN);115 }
Calls
Called by
- CvGlobals::GetHexDebugLayerString(CvPlot *, const char *, PlayerTypes, char *, unsigned int)
- CvTacticalAnalysisCell::CanUseForOperationGathering()
- CvTacticalAnalysisCell::CanUseForOperationGatheringCheckWater(bool)
- CvTacticalAnalysisMap::MarkCellsNearEnemy()
- CvTacticalAnalysisMap::PopulateCell(int, CvPlot *)
- CvTacticalAnalysisMap::SetTargetBombardCells(CvPlot *, int, bool)
- CvTacticalAnalysisMap::SetTargetFlankBonusCells(CvPlot *)