CvGame::getGameState()
- Defined in
- CvGame.cpp, line 6969
- Class
- CvGame
- Hook name
CivHooks::CvGame_getGameState
Hooks
static bool BeforeCvGame_getGameState(CvGame* self, GameStateTypes& result);static void AfterCvGame_getGameState(CvGame* self, GameStateTypes& result);static GameStateTypes ReplaceCvGame_getGameState(GameStateTypes (*original)(CvGame*), CvGame* self);CivRegisterBefore<CivHooks::CvGame_getGameState>(host, &BeforeCvGame_getGameState);CivRegisterAfter<CivHooks::CvGame_getGameState>(host, &AfterCvGame_getGameState);CivRegisterReplace<CivHooks::CvGame_getGameState>(host, &ReplaceCvGame_getGameState);
Code
6969GameStateTypes CvGame::getGameState()6970{6971 return m_eGameState;6972}
Called by
- CvDllGame::GetGameState()
- CvDllGameAsynch::GetGameState()
- CvGame::canDoControl(ControlTypes)
- CvGame::hasTurnTimerExpired(PlayerTypes)
- CvGame::setGameState(GameStateTypes)
- CvGame::testExtendedGame()
- CvGame::testVictory()
- CvGame::update()
- CvPlayer::getName() const
- CvTeam::resetVictoryProgress()
- CvUnit::CanBuildSpaceship(const CvPlot *, bool) const
- CvLuaGame::lGetGameState(lua_State *)