CvLuaGame::lGetGameState(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 1341
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetGameState
Hooks
static bool BeforeCvLuaGame_lGetGameState(lua_State* L, int& result);static void AfterCvLuaGame_lGetGameState(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGameState(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGameState>(host, &BeforeCvLuaGame_lGetGameState);CivRegisterAfter<CivHooks::CvLuaGame_lGetGameState>(host, &AfterCvLuaGame_lGetGameState);CivRegisterReplace<CivHooks::CvLuaGame_lGetGameState>(host, &ReplaceCvLuaGame_lGetGameState);
Code
1340//GameStateTypes getGameState();1341int CvLuaGame::lGetGameState(lua_State* L)1342{1343 return BasicLuaMethod(L, &CvGame::getGameState);1344}
Calls
- CvGame::getGameState()
CvLuaMethodWrapper::BasicLuaMethod