Hooks
static bool BeforeCvDllGameAsynch_GetGameState(CvDllGameAsynch* self, GameStateTypes& result);static void AfterCvDllGameAsynch_GetGameState(CvDllGameAsynch* self, GameStateTypes& result);static GameStateTypes ReplaceCvDllGameAsynch_GetGameState(GameStateTypes (*original)(CvDllGameAsynch*), CvDllGameAsynch* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_GetGameState::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGameAsynch_GetGameState);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_GetGameState::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGameAsynch_GetGameState);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGameAsynch_GetGameState::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGameAsynch_GetGameState);