LuaSupport::RegisterScriptData(lua_State *)
- Defined in
- Lua/CvLuaSupport.cpp, line 41
- Hook name
CivHooks::LuaSupport_RegisterScriptData
Hooks
static bool BeforeLuaSupport_RegisterScriptData(lua_State* L);static void AfterLuaSupport_RegisterScriptData(lua_State* L);static void ReplaceLuaSupport_RegisterScriptData(void (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::LuaSupport_RegisterScriptData>(host, &BeforeLuaSupport_RegisterScriptData);CivRegisterAfter<CivHooks::LuaSupport_RegisterScriptData>(host, &AfterLuaSupport_RegisterScriptData);CivRegisterReplace<CivHooks::LuaSupport_RegisterScriptData>(host, &ReplaceLuaSupport_RegisterScriptData);
Code
41void LuaSupport::RegisterScriptData(lua_State* L)42{43 CvLuaEnums::Register(L);44 CvLuaFractal::Register(L);45 CvLuaGameInfo::Register(L);46 CvLuaMap::Register(L);47 CvLuaGame::Register(L);48 CvLuaPlayer::Register(L);49 CvLuaTeam::Register(L);50}
Calls
- CvLuaEnums::Register(lua_State *)
- CvLuaFractal::Register(lua_State *)
- CvLuaGameInfo::Register(lua_State *)
- CvLuaPlayer::Register(lua_State *)
CvLuaStaticInstance::RegisterCvLuaStaticInstance::Register- CvLuaTeam::Register(lua_State *)