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CvLuaGameInfo::Register(lua_State *)

Defined in
Lua/CvLuaGameInfo.cpp, line 25
Class
CvLuaGameInfo
Hook name
CivHooks::CvLuaGameInfo_Register

Hooks

static bool BeforeCvLuaGameInfo_Register(lua_State* L);static void AfterCvLuaGameInfo_Register(lua_State* L);static void ReplaceCvLuaGameInfo_Register(void (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGameInfo_Register>(host, &BeforeCvLuaGameInfo_Register);CivRegisterAfter<CivHooks::CvLuaGameInfo_Register>(host, &AfterCvLuaGameInfo_Register);CivRegisterReplace<CivHooks::CvLuaGameInfo_Register>(host, &ReplaceCvLuaGameInfo_Register);

Code

25void CvLuaGameInfo::Register(lua_State* L)26{27	//Register other game info structures.28	Lua::CCallWithErrorHandling(L, pRegisterActions);29	Lua::CCallWithErrorHandling(L, pRegisterTypesInfo);30}

Calls

Called by