CvGame::isFinalInitialized() const
- Defined in
- CvGame.cpp, line 5592
- Class
- CvGame
- Hook name
CivHooks::CvGame_isFinalInitialized
Hooks
static bool BeforeCvGame_isFinalInitialized(const CvGame* self, bool& result);static void AfterCvGame_isFinalInitialized(const CvGame* self, bool& result);static bool ReplaceCvGame_isFinalInitialized(bool (*original)(const CvGame*), const CvGame* self);CivRegisterBefore<CivHooks::CvGame_isFinalInitialized>(host, &BeforeCvGame_isFinalInitialized);CivRegisterAfter<CivHooks::CvGame_isFinalInitialized>(host, &AfterCvGame_isFinalInitialized);CivRegisterReplace<CivHooks::CvGame_isFinalInitialized>(host, &ReplaceCvGame_isFinalInitialized);
Code
5592bool CvGame::isFinalInitialized() const5593{5594 return m_bFinalInitialized;5595}
Called by
- CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvDiplomacyAI::DoFirstContact(PlayerTypes)
- CvDllGame::IsFinalInitialized() const
- CvDllGameAsynch::IsFinalInitialized() const
- CvGame::TriggerArchaeologySiteCreation(bool)
- CvGame::setFinalInitialized(bool)
- CvNotifications::Add(NotificationTypes, const char *, const char *, int, int, int, int)
- CvPlayer::setTurnActive(bool, bool)
- CvCitySiteEvaluator::CanFound(CvPlot *, const CvPlayer *, bool) const
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::changeProjectCount(ProjectTypes, int)
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvUnit::setTransportUnit(CvUnit *)
- CvLuaGame::lIsFinalInitialized(lua_State *)