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CvLuaGame::lIsFinalInitialized(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1258
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lIsFinalInitialized

Hooks

static bool BeforeCvLuaGame_lIsFinalInitialized(lua_State* L, int& result);static void AfterCvLuaGame_lIsFinalInitialized(lua_State* L, int& result);static int ReplaceCvLuaGame_lIsFinalInitialized(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lIsFinalInitialized>(host, &BeforeCvLuaGame_lIsFinalInitialized);CivRegisterAfter<CivHooks::CvLuaGame_lIsFinalInitialized>(host, &AfterCvLuaGame_lIsFinalInitialized);CivRegisterReplace<CivHooks::CvLuaGame_lIsFinalInitialized>(host, &ReplaceCvLuaGame_lIsFinalInitialized);

Code

1257//bool isFinalInitialized();1258int CvLuaGame::lIsFinalInitialized(lua_State* L)1259{1260	return BasicLuaMethod(L, &CvGame::isFinalInitialized);1261}

Calls

Called by