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CvDiplomacyAI::LogWarState(CvString &, PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 27574
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_LogWarState

Hooks

static bool BeforeCvDiplomacyAI_LogWarState(CvDiplomacyAI* self, CvString& strString, PlayerTypes ePlayer);static void AfterCvDiplomacyAI_LogWarState(CvDiplomacyAI* self, CvString& strString, PlayerTypes ePlayer);static void ReplaceCvDiplomacyAI_LogWarState(void (*original)(CvDiplomacyAI*, CvString&, PlayerTypes), CvDiplomacyAI* self, CvString& strString, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_LogWarState>(host, &BeforeCvDiplomacyAI_LogWarState);CivRegisterAfter<CivHooks::CvDiplomacyAI_LogWarState>(host, &AfterCvDiplomacyAI_LogWarState);CivRegisterReplace<CivHooks::CvDiplomacyAI_LogWarState>(host, &ReplaceCvDiplomacyAI_LogWarState);

Code

27573/// Log War State27574void CvDiplomacyAI::LogWarState(CvString& strString, PlayerTypes ePlayer)27575{27576	CvString strTemp;2757727578	bool bShowOperationProgress = false;2757927580	// Log progress towards Sneak Attack Operation launch if we're not yet at war27581	if(GetWarGoal(ePlayer) == WAR_GOAL_PREPARE)27582	{27583		CvAIOperation* pOperation = GetPlayer()->GetMilitaryAI()->GetSneakAttackOperation(ePlayer);2758427585		if(pOperation)27586		{27587			bShowOperationProgress = true;27588			int iOperationPercentMustered = pOperation->PercentFromMusterPointToTarget();2758927590			if(iOperationPercentMustered > 0)27591			{27592				strTemp.Format("PREP PRGS %2d", iOperationPercentMustered);27593			}27594			else27595			{27596				strTemp.Format("PREP Gathering");27597			}27598		}27599	}27600	// Preparing a demand?27601	if(GetWarGoal(ePlayer) == WAR_GOAL_DEMAND)27602	{27603		CvAIOperation* pOperation = GetPlayer()->GetMilitaryAI()->GetShowOfForceOperation(ePlayer);2760427605		if(pOperation)27606		{27607			bShowOperationProgress = true;27608			int iOperationPercentMustered = pOperation->PercentFromMusterPointToTarget();2760927610			if(iOperationPercentMustered > 0)27611			{27612				strTemp.Format("DMND PRGS %2d", iOperationPercentMustered);27613			}27614			else27615			{27616				strTemp.Format("DMND Gathering");27617			}27618		}27619	}2762027621	if(!bShowOperationProgress)27622	{27623		// War State27624		switch(GetWarState(ePlayer))27625		{27626		case WAR_STATE_CALM:27627			strTemp.Format("WST Calm");27628			break;27629		case WAR_STATE_NEARLY_WON:27630			strTemp.Format("WST Nearly Won");27631			break;27632		case WAR_STATE_OFFENSIVE:27633			strTemp.Format("WST Offensive");27634			break;27635		case WAR_STATE_STALEMATE:27636			strTemp.Format("WST Stalemate");27637			break;27638		case WAR_STATE_DEFENSIVE:27639			strTemp.Format("WST DEFENSIVE");27640			break;27641		case WAR_STATE_NEARLY_DEFEATED:27642			strTemp.Format("WST **NEARLY DEFEATED**");27643			break;27644		default:27645			if(IsAtWar(ePlayer))27646			{27647				strTemp.Format("XXX");27648			}27649			else27650			{27651				strTemp.Format("");27652			}27653			break;27654		}27655	}2765627657	strString += ", " + strTemp;27658}

Calls

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