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CvMilitaryAI::GetSneakAttackOperation(PlayerTypes)

Defined in
CvMilitaryAI.cpp, line 753
Class
CvMilitaryAI
Hook name
CivHooks::CvMilitaryAI_GetSneakAttackOperation

Hooks

static bool BeforeCvMilitaryAI_GetSneakAttackOperation(CvMilitaryAI* self, PlayerTypes eEnemy, CvAIOperation*& result);static void AfterCvMilitaryAI_GetSneakAttackOperation(CvMilitaryAI* self, PlayerTypes eEnemy, CvAIOperation*& result);static CvAIOperation* ReplaceCvMilitaryAI_GetSneakAttackOperation(CvAIOperation* (*original)(CvMilitaryAI*, PlayerTypes), CvMilitaryAI* self, PlayerTypes eEnemy);CivRegisterBefore<CivHooks::CvMilitaryAI_GetSneakAttackOperation>(host, &BeforeCvMilitaryAI_GetSneakAttackOperation);CivRegisterAfter<CivHooks::CvMilitaryAI_GetSneakAttackOperation>(host, &AfterCvMilitaryAI_GetSneakAttackOperation);CivRegisterReplace<CivHooks::CvMilitaryAI_GetSneakAttackOperation>(host, &ReplaceCvMilitaryAI_GetSneakAttackOperation);

Code

752/// Get a pointer to the sneak attack operation against a target753CvAIOperation* CvMilitaryAI::GetSneakAttackOperation(PlayerTypes eEnemy)754{755	int iOperationID;756	bool bHasOperationUnderway = m_pPlayer->haveAIOperationOfType(AI_OPERATION_SNEAK_CITY_ATTACK, &iOperationID, eEnemy);757758	if(bHasOperationUnderway)759	{760		return m_pPlayer->getAIOperation(iOperationID);761	}762	else763	{764		bool bHasOperationOfType = m_pPlayer->haveAIOperationOfType(AI_OPERATION_NAVAL_SNEAK_ATTACK, &iOperationID, eEnemy);765766		if(bHasOperationOfType)767		{768			return m_pPlayer->getAIOperation(iOperationID);769		}770	}771772	return NULL;773}

Calls

Called by