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CvDiplomacyAI::GetWarState(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 5848
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetWarState

Hooks

static bool BeforeCvDiplomacyAI_GetWarState(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes& result);static void AfterCvDiplomacyAI_GetWarState(const CvDiplomacyAI* self, PlayerTypes ePlayer, WarStateTypes& result);static WarStateTypes ReplaceCvDiplomacyAI_GetWarState(WarStateTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetWarState>(host, &BeforeCvDiplomacyAI_GetWarState);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetWarState>(host, &AfterCvDiplomacyAI_GetWarState);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetWarState>(host, &ReplaceCvDiplomacyAI_GetWarState);

Code

5847/// What is the state of war with this Player5848WarStateTypes CvDiplomacyAI::GetWarState(PlayerTypes ePlayer) const5849{5850	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5851	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");5852	return (WarStateTypes) m_paeWarState[ePlayer];5853}

Called by