Hooks
static bool BeforeCvMilitaryAI_GetShowOfForceOperation(CvMilitaryAI* self, PlayerTypes eEnemy, CvAIOperation*& result);static void AfterCvMilitaryAI_GetShowOfForceOperation(CvMilitaryAI* self, PlayerTypes eEnemy, CvAIOperation*& result);static CvAIOperation* ReplaceCvMilitaryAI_GetShowOfForceOperation(CvAIOperation* (*original)(CvMilitaryAI*, PlayerTypes), CvMilitaryAI* self, PlayerTypes eEnemy);CivRegisterBefore<CivHooks::CvMilitaryAI_GetShowOfForceOperation>(host, &BeforeCvMilitaryAI_GetShowOfForceOperation);CivRegisterAfter<CivHooks::CvMilitaryAI_GetShowOfForceOperation>(host, &AfterCvMilitaryAI_GetShowOfForceOperation);CivRegisterReplace<CivHooks::CvMilitaryAI_GetShowOfForceOperation>(host, &ReplaceCvMilitaryAI_GetShowOfForceOperation);