CvArea
- Declared in
- CvArea.h, line 34
Functions
- calculateTotalBestNatureYield() const
- changeCitiesPerPlayer(PlayerTypes, int)
- changeFreeSpecialist(PlayerTypes, int)
- changeNumImprovements(ImprovementTypes, int)
- ChangeNumNaturalWonders(int)
- changeNumOwnedTiles(int)
- changeNumResources(ResourceTypes, int)
- changeNumRevealedTiles(TeamTypes, int)
- changeNumRiverEdges(int)
- changeNumStartingPlots(int)
- changeNumTiles(int)
- changePopulationPerPlayer(PlayerTypes, int)
- changeUnitsPerPlayer(PlayerTypes, int)
- changeYieldRateModifier(PlayerTypes, YieldTypes, int)
- countCoastalLand() const
- countNumUniqueResourceTypes() const
- CvArea() not a hook point
- getAreaBoundaries() const
- GetAreaMaxLatitude()
- GetAreaMinLatitude()
- getCitiesPerPlayer(PlayerTypes) const
- getEnemyUnits(PlayerTypes) const
- getFreeSpecialist(PlayerTypes) const
- GetID() const not a hook point
- getNumCities() const
- getNumImprovements(ImprovementTypes) const
- GetNumNaturalWonders() const
- getNumOwnedTiles() const
- getNumResources(ResourceTypes) const
- getNumRevealedTiles(TeamTypes) const
- getNumRiverEdges() const
- getNumStartingPlots() const
- getNumTiles() const
- getNumTotalResources() const
- getNumUnits() const
- getNumUnownedTiles() const
- getNumUnrevealedTiles(TeamTypes) const
- getPopulationPerPlayer(PlayerTypes) const
- getTargetCity(PlayerTypes) const
- GetTopAndBottomLatitudes(int &, int &)
- getTotalFoundValue() const
- getTotalPopulation() const
- getUnitsPerPlayer(PlayerTypes) const
- getYieldRateModifier(PlayerTypes, YieldTypes) const
- init(int, bool)
- IsMountains() const
- isWater() const
- read(FDataStream &)
- reset(int, bool, bool)
- setAreaBoundaries(CvAreaBoundaries)
- SetID(int)
- SetMountains(bool)
- setTargetCity(PlayerTypes, CvCity *)
- setTotalFoundValue(int)
- uninit()
- write(FDataStream &) const
- ~CvArea() not a hook point