Hooks
static bool BeforeCvArea_changePopulationPerPlayer(CvArea* self, PlayerTypes eIndex, int iChange);static void AfterCvArea_changePopulationPerPlayer(CvArea* self, PlayerTypes eIndex, int iChange);static void ReplaceCvArea_changePopulationPerPlayer(void (*original)(CvArea*, PlayerTypes, int), CvArea* self, PlayerTypes eIndex, int iChange);CivRegisterBefore<CivHooks::CvArea_changePopulationPerPlayer>(host, &BeforeCvArea_changePopulationPerPlayer);CivRegisterAfter<CivHooks::CvArea_changePopulationPerPlayer>(host, &AfterCvArea_changePopulationPerPlayer);CivRegisterReplace<CivHooks::CvArea_changePopulationPerPlayer>(host, &ReplaceCvArea_changePopulationPerPlayer);