Hooks
static bool BeforeCvArea_changeUnitsPerPlayer(CvArea* self, PlayerTypes eIndex, int iChange);static void AfterCvArea_changeUnitsPerPlayer(CvArea* self, PlayerTypes eIndex, int iChange);static void ReplaceCvArea_changeUnitsPerPlayer(void (*original)(CvArea*, PlayerTypes, int), CvArea* self, PlayerTypes eIndex, int iChange);CivRegisterBefore<CivHooks::CvArea_changeUnitsPerPlayer>(host, &BeforeCvArea_changeUnitsPerPlayer);CivRegisterAfter<CivHooks::CvArea_changeUnitsPerPlayer>(host, &AfterCvArea_changeUnitsPerPlayer);CivRegisterReplace<CivHooks::CvArea_changeUnitsPerPlayer>(host, &ReplaceCvArea_changeUnitsPerPlayer);