CvLuaPlayer::lSetNumWondersBeatenTo(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1542
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lSetNumWondersBeatenTo
Hooks
static bool BeforeCvLuaPlayer_lSetNumWondersBeatenTo(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetNumWondersBeatenTo(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetNumWondersBeatenTo(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetNumWondersBeatenTo>(host, &BeforeCvLuaPlayer_lSetNumWondersBeatenTo);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetNumWondersBeatenTo>(host, &AfterCvLuaPlayer_lSetNumWondersBeatenTo);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetNumWondersBeatenTo>(host, &ReplaceCvLuaPlayer_lSetNumWondersBeatenTo);
Code
1541//void SetNumWondersBeatenTo(int iOtherPlayer, int iValue);1542int CvLuaPlayer::lSetNumWondersBeatenTo(lua_State* L)1543{1544 CvPlayerAI* pkPlayer = GetInstance(L);1545 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);1546 const int iValue = lua_tointeger(L, 3);15471548 if(iValue > 0)1549 {1550 pkPlayer->GetDiplomacyAI()->SetNumWondersBeatenTo(eOtherPlayer, iValue);1551 }15521553 return 1;1554}
Calls
- CvDiplomacyAI::SetNumWondersBeatenTo(PlayerTypes, int)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_tointeger