Bazaar developer reference

CvDiplomacyAI::SetNumWondersBeatenTo(PlayerTypes, int)

Defined in
CvDiplomacyAI.cpp, line 8963
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_SetNumWondersBeatenTo

Hooks

static bool BeforeCvDiplomacyAI_SetNumWondersBeatenTo(CvDiplomacyAI* self, PlayerTypes ePlayer, int iNewValue);static void AfterCvDiplomacyAI_SetNumWondersBeatenTo(CvDiplomacyAI* self, PlayerTypes ePlayer, int iNewValue);static void ReplaceCvDiplomacyAI_SetNumWondersBeatenTo(void (*original)(CvDiplomacyAI*, PlayerTypes, int), CvDiplomacyAI* self, PlayerTypes ePlayer, int iNewValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetNumWondersBeatenTo>(host, &BeforeCvDiplomacyAI_SetNumWondersBeatenTo);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetNumWondersBeatenTo>(host, &AfterCvDiplomacyAI_SetNumWondersBeatenTo);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetNumWondersBeatenTo>(host, &ReplaceCvDiplomacyAI_SetNumWondersBeatenTo);

Code

8962/// How many wonders has ePlayer beaten us to?8963void CvDiplomacyAI::SetNumWondersBeatenTo(PlayerTypes ePlayer, int iNewValue)8964{8965	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8966	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8967	CvAssertMsg(iNewValue >= 0, "DIPLOMACY_AI: Setting NumWondersBeatenTo to a negative value.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");8968	m_paiNumWondersBeatenTo[ePlayer] = iNewValue;8969}

Called by