Hooks
static bool BeforeCvLuaPlayer_lSetHappinessPerGarrisonedUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lSetHappinessPerGarrisonedUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lSetHappinessPerGarrisonedUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lSetHappinessPerGarrisonedUnit>(host, &BeforeCvLuaPlayer_lSetHappinessPerGarrisonedUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lSetHappinessPerGarrisonedUnit>(host, &AfterCvLuaPlayer_lSetHappinessPerGarrisonedUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lSetHappinessPerGarrisonedUnit>(host, &ReplaceCvLuaPlayer_lSetHappinessPerGarrisonedUnit);