CvLuaPlayer::lIsPlayerIgnoredSpyPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8692
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerIgnoredSpyPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerIgnoredSpyPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredSpyPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredSpyPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredSpyPromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredSpyPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredSpyPromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredSpyPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredSpyPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredSpyPromise);
Code
8692int CvLuaPlayer::lIsPlayerIgnoredSpyPromise(lua_State* L)8693{8694 CvPlayerAI* pkPlayer = GetInstance(L);8695 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);86968697 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerIgnoredSpyPromise(eOtherPlayer);86988699 lua_pushboolean(L, bValue);8700 return 1;8701}
Calls
- CvDiplomacyAI::IsPlayerIgnoredSpyPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger