CvLuaPlayer::lIsPlayerIgnoredNoDiggingPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8747
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredNoDiggingPromise);
Code
8747int CvLuaPlayer::lIsPlayerIgnoredNoDiggingPromise(lua_State* L)8748{8749 CvPlayerAI* pkPlayer = GetInstance(L);8750 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87518752 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerIgnoredNoDiggingPromise(eOtherPlayer);87538754 lua_pushboolean(L, bValue);8755 return 1;8756}
Calls
- CvDiplomacyAI::IsPlayerIgnoredNoDiggingPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger