CvLuaPlayer::lIsPlayerIgnoredNoConvertPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8725
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoConvertPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerIgnoredNoConvertPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredNoConvertPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredNoConvertPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoConvertPromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredNoConvertPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoConvertPromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredNoConvertPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredNoConvertPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredNoConvertPromise);
Code
8725int CvLuaPlayer::lIsPlayerIgnoredNoConvertPromise(lua_State* L)8726{8727 CvPlayerAI* pkPlayer = GetInstance(L);8728 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87298730 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerIgnoredNoConvertPromise(eOtherPlayer);87318732 lua_pushboolean(L, bValue);8733 return 1;8734}
Calls
- CvDiplomacyAI::IsPlayerIgnoredNoConvertPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger