Hooks
static bool BeforeCvDiplomacyAI_IsPlayerIgnoredNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsPlayerIgnoredNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsPlayerIgnoredNoConvertPromise(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsPlayerIgnoredNoConvertPromise>(host, &BeforeCvDiplomacyAI_IsPlayerIgnoredNoConvertPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsPlayerIgnoredNoConvertPromise>(host, &AfterCvDiplomacyAI_IsPlayerIgnoredNoConvertPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsPlayerIgnoredNoConvertPromise>(host, &ReplaceCvDiplomacyAI_IsPlayerIgnoredNoConvertPromise);