Hooks
static bool BeforeCvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise>(host, &BeforeCvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise>(host, &AfterCvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise>(host, &ReplaceCvLuaPlayer_lIsPlayerIgnoredAttackCityStatePromise);