Hooks
static bool BeforeCvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise>(host, &BeforeCvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise>(host, &AfterCvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise>(host, &ReplaceCvDiplomacyAI_IsPlayerIgnoredAttackCityStatePromise);