CvLuaPlayer::lIsPlayerDenouncedEnemy(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8307
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerDenouncedEnemy
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerDenouncedEnemy(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerDenouncedEnemy(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerDenouncedEnemy(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerDenouncedEnemy>(host, &BeforeCvLuaPlayer_lIsPlayerDenouncedEnemy);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerDenouncedEnemy>(host, &AfterCvLuaPlayer_lIsPlayerDenouncedEnemy);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerDenouncedEnemy>(host, &ReplaceCvLuaPlayer_lIsPlayerDenouncedEnemy);
Code
8307int CvLuaPlayer::lIsPlayerDenouncedEnemy(lua_State* L)8308{8309 CvPlayerAI* pkPlayer = GetInstance(L);8310 PlayerTypes eWithPlayer = (PlayerTypes) lua_tointeger(L, 2);83118312 const bool bTooSoon = pkPlayer->GetDiplomacyAI()->IsPlayerDenouncedEnemy(eWithPlayer);83138314 lua_pushboolean(L, bTooSoon);8315 return 1;8316}
Calls
- CvDiplomacyAI::IsPlayerDenouncedEnemy(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger