CvLuaPlayer::lIsPlayerBrokenNoDiggingPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8736
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenNoDiggingPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenNoDiggingPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenNoDiggingPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenNoDiggingPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoDiggingPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenNoDiggingPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoDiggingPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenNoDiggingPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoDiggingPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenNoDiggingPromise);
Code
8736int CvLuaPlayer::lIsPlayerBrokenNoDiggingPromise(lua_State* L)8737{8738 CvPlayerAI* pkPlayer = GetInstance(L);8739 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87408741 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenNoDiggingPromise(eOtherPlayer);87428743 lua_pushboolean(L, bValue);8744 return 1;8745}
Calls
- CvDiplomacyAI::IsPlayerBrokenNoDiggingPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger