Bazaar developer reference

CvLuaPlayer::lIsPlayerBrokenNoConvertPromise(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8714
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise

Hooks

static bool BeforeCvLuaPlayer_lIsPlayerBrokenNoConvertPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenNoConvertPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenNoConvertPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenNoConvertPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenNoConvertPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenNoConvertPromise);

Code

8714int CvLuaPlayer::lIsPlayerBrokenNoConvertPromise(lua_State* L)8715{8716	CvPlayerAI* pkPlayer = GetInstance(L);8717	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87188719	const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenNoConvertPromise(eOtherPlayer);87208721	lua_pushboolean(L, bValue);8722	return 1;8723}

Calls

Called by