CvLuaPlayer::lIsPlayerBrokenNoConvertPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8714
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenNoConvertPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenNoConvertPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenNoConvertPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenNoConvertPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenNoConvertPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenNoConvertPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenNoConvertPromise);
Code
8714int CvLuaPlayer::lIsPlayerBrokenNoConvertPromise(lua_State* L)8715{8716 CvPlayerAI* pkPlayer = GetInstance(L);8717 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87188719 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenNoConvertPromise(eOtherPlayer);87208721 lua_pushboolean(L, bValue);8722 return 1;8723}
Calls
- CvDiplomacyAI::IsPlayerBrokenNoConvertPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger