Hooks
static bool BeforeCvDiplomacyAI_IsPlayerBrokenNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsPlayerBrokenNoConvertPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsPlayerBrokenNoConvertPromise(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsPlayerBrokenNoConvertPromise>(host, &BeforeCvDiplomacyAI_IsPlayerBrokenNoConvertPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsPlayerBrokenNoConvertPromise>(host, &AfterCvDiplomacyAI_IsPlayerBrokenNoConvertPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsPlayerBrokenNoConvertPromise>(host, &ReplaceCvDiplomacyAI_IsPlayerBrokenNoConvertPromise);