CvLuaPlayer::lIsPlayerBrokenCoopWarPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8758
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenCoopWarPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenCoopWarPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenCoopWarPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenCoopWarPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenCoopWarPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenCoopWarPromise);
Code
8758int CvLuaPlayer::lIsPlayerBrokenCoopWarPromise(lua_State* L)8759{8760 CvPlayerAI* pkPlayer = GetInstance(L);8761 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87628763 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenCoopWarPromise(eOtherPlayer);87648765 lua_pushboolean(L, bValue);8766 return 1;8767}
Calls
- CvDiplomacyAI::IsPlayerBrokenCoopWarPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger