Bazaar developer reference

CvLuaPlayer::lIsPlayerBrokenCoopWarPromise(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8758
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise

Hooks

static bool BeforeCvLuaPlayer_lIsPlayerBrokenCoopWarPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenCoopWarPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenCoopWarPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenCoopWarPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenCoopWarPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenCoopWarPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenCoopWarPromise);

Code

8758int CvLuaPlayer::lIsPlayerBrokenCoopWarPromise(lua_State* L)8759{8760	CvPlayerAI* pkPlayer = GetInstance(L);8761	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);87628763	const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenCoopWarPromise(eOtherPlayer);87648765	lua_pushboolean(L, bValue);8766	return 1;8767}

Calls

Called by