Hooks
static bool BeforeCvDiplomacyAI_IsPlayerBrokenCoopWarPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsPlayerBrokenCoopWarPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsPlayerBrokenCoopWarPromise(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsPlayerBrokenCoopWarPromise>(host, &BeforeCvDiplomacyAI_IsPlayerBrokenCoopWarPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsPlayerBrokenCoopWarPromise>(host, &AfterCvDiplomacyAI_IsPlayerBrokenCoopWarPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsPlayerBrokenCoopWarPromise>(host, &ReplaceCvDiplomacyAI_IsPlayerBrokenCoopWarPromise);