CvLuaPlayer::lIsPlayerBrokenBorderPromise(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8615
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenBorderPromise
Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenBorderPromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenBorderPromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenBorderPromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenBorderPromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenBorderPromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenBorderPromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenBorderPromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenBorderPromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenBorderPromise);
Code
8615int CvLuaPlayer::lIsPlayerBrokenBorderPromise(lua_State* L)8616{8617 CvPlayerAI* pkPlayer = GetInstance(L);8618 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);86198620 const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenBorderPromise(eOtherPlayer);86218622 lua_pushboolean(L, bValue);8623 return 1;8624}
Calls
- CvDiplomacyAI::IsPlayerBrokenBorderPromise(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger