CvLuaPlayer::lIsNukedBy(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8915
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsNukedBy
Hooks
static bool BeforeCvLuaPlayer_lIsNukedBy(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsNukedBy(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsNukedBy(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsNukedBy>(host, &BeforeCvLuaPlayer_lIsNukedBy);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsNukedBy>(host, &AfterCvLuaPlayer_lIsNukedBy);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsNukedBy>(host, &ReplaceCvLuaPlayer_lIsNukedBy);
Code
8915int CvLuaPlayer::lIsNukedBy(lua_State* L)8916{8917 CvPlayerAI* pkPlayer = GetInstance(L);8918 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);89198920 const bool bValue = pkPlayer->GetDiplomacyAI()->IsNukedBy(eOtherPlayer);89218922 lua_pushboolean(L, bValue);8923 return 1;8924}
Calls
- CvDiplomacyAI::IsNukedBy(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger