Hooks
static bool BeforeCvDiplomacyAI_IsNukedBy(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsNukedBy(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsNukedBy(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsNukedBy>(host, &BeforeCvDiplomacyAI_IsNukedBy);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsNukedBy>(host, &AfterCvDiplomacyAI_IsNukedBy);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsNukedBy>(host, &ReplaceCvDiplomacyAI_IsNukedBy);