CvLuaPlayer::lIsMinorCivActiveQuestForPlayer(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 6609
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsMinorCivActiveQuestForPlayer
Hooks
static bool BeforeCvLuaPlayer_lIsMinorCivActiveQuestForPlayer(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsMinorCivActiveQuestForPlayer(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsMinorCivActiveQuestForPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsMinorCivActiveQuestForPlayer>(host, &BeforeCvLuaPlayer_lIsMinorCivActiveQuestForPlayer);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsMinorCivActiveQuestForPlayer>(host, &AfterCvLuaPlayer_lIsMinorCivActiveQuestForPlayer);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsMinorCivActiveQuestForPlayer>(host, &ReplaceCvLuaPlayer_lIsMinorCivActiveQuestForPlayer);
Code
6609int CvLuaPlayer::lIsMinorCivActiveQuestForPlayer(lua_State* L)6610{6611 CvPlayerAI* pkPlayer = GetInstance(L);6612 const PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);6613 const MinorCivQuestTypes eType = (MinorCivQuestTypes) lua_tointeger(L, 3);66146615 const int bResult = pkPlayer->GetMinorCivAI()->IsActiveQuestForPlayer(ePlayer, eType);6616 lua_pushboolean(L, bResult);6617 return 1;6618}
Calls
CvLuaScopedInstance::GetInstance- CvMinorCivAI::IsActiveQuestForPlayer(PlayerTypes, MinorCivQuestTypes)
- CvPlayer::GetMinorCivAI() const
lua_pushbooleanlua_tointeger