Hooks
static bool BeforeCvLuaPlayer_lGetActiveQuestForPlayer(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetActiveQuestForPlayer(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetActiveQuestForPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetActiveQuestForPlayer>(host, &BeforeCvLuaPlayer_lGetActiveQuestForPlayer);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetActiveQuestForPlayer>(host, &AfterCvLuaPlayer_lGetActiveQuestForPlayer);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetActiveQuestForPlayer>(host, &ReplaceCvLuaPlayer_lGetActiveQuestForPlayer);