CvLuaPlayer::lIsFriendDeclaredWarOnUs(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8359
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsFriendDeclaredWarOnUs
Hooks
static bool BeforeCvLuaPlayer_lIsFriendDeclaredWarOnUs(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsFriendDeclaredWarOnUs(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsFriendDeclaredWarOnUs(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsFriendDeclaredWarOnUs>(host, &BeforeCvLuaPlayer_lIsFriendDeclaredWarOnUs);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsFriendDeclaredWarOnUs>(host, &AfterCvLuaPlayer_lIsFriendDeclaredWarOnUs);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsFriendDeclaredWarOnUs>(host, &ReplaceCvLuaPlayer_lIsFriendDeclaredWarOnUs);
Code
8359int CvLuaPlayer::lIsFriendDeclaredWarOnUs(lua_State* L)8360{8361 CvPlayerAI* pkPlayer = GetInstance(L);8362 PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);83638364 const bool bValue = pkPlayer->GetDiplomacyAI()->IsFriendDeclaredWarOnUs(ePlayer);83658366 lua_pushboolean(L, bValue);8367 return 1;8368}
Calls
- CvDiplomacyAI::IsFriendDeclaredWarOnUs(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger