CvLuaPlayer::lIsDontSettleMessageTooSoon(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8189
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsDontSettleMessageTooSoon
Hooks
static bool BeforeCvLuaPlayer_lIsDontSettleMessageTooSoon(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsDontSettleMessageTooSoon(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsDontSettleMessageTooSoon(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsDontSettleMessageTooSoon>(host, &BeforeCvLuaPlayer_lIsDontSettleMessageTooSoon);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsDontSettleMessageTooSoon>(host, &AfterCvLuaPlayer_lIsDontSettleMessageTooSoon);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsDontSettleMessageTooSoon>(host, &ReplaceCvLuaPlayer_lIsDontSettleMessageTooSoon);
Code
8188//void IsDontSettleMessageTooSoon(PlayerTypes eWithPlayer);8189int CvLuaPlayer::lIsDontSettleMessageTooSoon(lua_State* L)8190{8191 CvPlayerAI* pkPlayer = GetInstance(L);8192 PlayerTypes eWithPlayer = (PlayerTypes) lua_tointeger(L, 2);81938194 const bool bTooSoon = pkPlayer->GetDiplomacyAI()->IsDontSettleMessageTooSoon(eWithPlayer);81958196 lua_pushboolean(L, bTooSoon);8197 return 1;8198}
Calls
- CvDiplomacyAI::IsDontSettleMessageTooSoon(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger