Hooks
static bool BeforeCvLuaPlayer_lIsBuildingClassMaxedOut(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsBuildingClassMaxedOut(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsBuildingClassMaxedOut(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsBuildingClassMaxedOut>(host, &BeforeCvLuaPlayer_lIsBuildingClassMaxedOut);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsBuildingClassMaxedOut>(host, &AfterCvLuaPlayer_lIsBuildingClassMaxedOut);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsBuildingClassMaxedOut>(host, &ReplaceCvLuaPlayer_lIsBuildingClassMaxedOut);