CvLuaPlayer::lIsAskedToStopConverting(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8214
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsAskedToStopConverting
Hooks
static bool BeforeCvLuaPlayer_lIsAskedToStopConverting(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsAskedToStopConverting(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsAskedToStopConverting(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsAskedToStopConverting>(host, &BeforeCvLuaPlayer_lIsAskedToStopConverting);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsAskedToStopConverting>(host, &AfterCvLuaPlayer_lIsAskedToStopConverting);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsAskedToStopConverting>(host, &ReplaceCvLuaPlayer_lIsAskedToStopConverting);
Code
8213//void IsAskedToStopConverting(PlayerTypes eWithPlayer);8214int CvLuaPlayer::lIsAskedToStopConverting(lua_State* L)8215{8216 CvPlayerAI* pkPlayer = GetInstance(L);8217 PlayerTypes eWithPlayer = (PlayerTypes) lua_tointeger(L, 2);82188219 const bool bAsked = pkPlayer->GetDiplomacyAI()->IsPlayerAskedNotToConvert(eWithPlayer);82208221 lua_pushboolean(L, bAsked);8222 return 1;8223}
Calls
- CvDiplomacyAI::IsPlayerAskedNotToConvert(PlayerTypes)
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger