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CvLuaPlayer::lGetVictoryDisputeLevel(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8429
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel

Hooks

static bool BeforeCvLuaPlayer_lGetVictoryDisputeLevel(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetVictoryDisputeLevel(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetVictoryDisputeLevel(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel>(host, &BeforeCvLuaPlayer_lGetVictoryDisputeLevel);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel>(host, &AfterCvLuaPlayer_lGetVictoryDisputeLevel);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel>(host, &ReplaceCvLuaPlayer_lGetVictoryDisputeLevel);

Code

8429int CvLuaPlayer::lGetVictoryDisputeLevel(lua_State* L)8430{8431	CvPlayerAI* pkPlayer = GetInstance(L);8432	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);84338434	const int iValue = pkPlayer->GetDiplomacyAI()->GetVictoryDisputeLevel(eOtherPlayer);84358436	lua_pushinteger(L, iValue);8437	return 1;8438}

Calls

Called by