CvLuaPlayer::lGetVictoryDisputeLevel(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8429
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel
Hooks
static bool BeforeCvLuaPlayer_lGetVictoryDisputeLevel(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetVictoryDisputeLevel(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetVictoryDisputeLevel(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel>(host, &BeforeCvLuaPlayer_lGetVictoryDisputeLevel);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel>(host, &AfterCvLuaPlayer_lGetVictoryDisputeLevel);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetVictoryDisputeLevel>(host, &ReplaceCvLuaPlayer_lGetVictoryDisputeLevel);
Code
8429int CvLuaPlayer::lGetVictoryDisputeLevel(lua_State* L)8430{8431 CvPlayerAI* pkPlayer = GetInstance(L);8432 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);84338434 const int iValue = pkPlayer->GetDiplomacyAI()->GetVictoryDisputeLevel(eOtherPlayer);84358436 lua_pushinteger(L, iValue);8437 return 1;8438}
Calls
- CvDiplomacyAI::GetVictoryDisputeLevel(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushintegerlua_tointeger