Hooks
static bool BeforeCvDiplomacyAI_GetVictoryDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static void AfterCvDiplomacyAI_GetVictoryDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static DisputeLevelTypes ReplaceCvDiplomacyAI_GetVictoryDisputeLevel(DisputeLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetVictoryDisputeLevel>(host, &BeforeCvDiplomacyAI_GetVictoryDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetVictoryDisputeLevel>(host, &AfterCvDiplomacyAI_GetVictoryDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetVictoryDisputeLevel>(host, &ReplaceCvDiplomacyAI_GetVictoryDisputeLevel);