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CvLuaPlayer::lGetQuestTurnsRemaining(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6673
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining

Hooks

static bool BeforeCvLuaPlayer_lGetQuestTurnsRemaining(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetQuestTurnsRemaining(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetQuestTurnsRemaining(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining>(host, &BeforeCvLuaPlayer_lGetQuestTurnsRemaining);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining>(host, &AfterCvLuaPlayer_lGetQuestTurnsRemaining);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining>(host, &ReplaceCvLuaPlayer_lGetQuestTurnsRemaining);

Code

6673int CvLuaPlayer::lGetQuestTurnsRemaining(lua_State* L)6674{6675	CvPlayerAI* pkPlayer = GetInstance(L);6676	const PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);6677	const MinorCivQuestTypes eType = (MinorCivQuestTypes) lua_tointeger(L, 3);6678	const int iGameTurn = lua_tointeger(L, 4);66796680	const int iResult = pkPlayer->GetMinorCivAI()->GetQuestTurnsRemaining(ePlayer, eType, iGameTurn);6681	lua_pushinteger(L, iResult);6682	return 1;6683}

Calls

Called by