CvLuaPlayer::lGetQuestTurnsRemaining(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 6673
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining
Hooks
static bool BeforeCvLuaPlayer_lGetQuestTurnsRemaining(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetQuestTurnsRemaining(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetQuestTurnsRemaining(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining>(host, &BeforeCvLuaPlayer_lGetQuestTurnsRemaining);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining>(host, &AfterCvLuaPlayer_lGetQuestTurnsRemaining);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetQuestTurnsRemaining>(host, &ReplaceCvLuaPlayer_lGetQuestTurnsRemaining);
Code
6673int CvLuaPlayer::lGetQuestTurnsRemaining(lua_State* L)6674{6675 CvPlayerAI* pkPlayer = GetInstance(L);6676 const PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);6677 const MinorCivQuestTypes eType = (MinorCivQuestTypes) lua_tointeger(L, 3);6678 const int iGameTurn = lua_tointeger(L, 4);66796680 const int iResult = pkPlayer->GetMinorCivAI()->GetQuestTurnsRemaining(ePlayer, eType, iGameTurn);6681 lua_pushinteger(L, iResult);6682 return 1;6683}
Calls
CvLuaScopedInstance::GetInstance- CvMinorCivAI::GetQuestTurnsRemaining(PlayerTypes, MinorCivQuestTypes, int) const
- CvPlayer::GetMinorCivAI() const
lua_pushintegerlua_tointeger