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CvMinorCivAI::GetQuestTurnsRemaining(PlayerTypes, MinorCivQuestTypes, int) const

Defined in
CvMinorCivAI.cpp, line 5400
Class
CvMinorCivAI
Hook name
CivHooks::CvMinorCivAI_GetQuestTurnsRemaining

Hooks

static bool BeforeCvMinorCivAI_GetQuestTurnsRemaining(const CvMinorCivAI* self, PlayerTypes ePlayer, MinorCivQuestTypes eType, int iGameTurn, int& result);static void AfterCvMinorCivAI_GetQuestTurnsRemaining(const CvMinorCivAI* self, PlayerTypes ePlayer, MinorCivQuestTypes eType, int iGameTurn, int& result);static int ReplaceCvMinorCivAI_GetQuestTurnsRemaining(int (*original)(const CvMinorCivAI*, PlayerTypes, MinorCivQuestTypes, int), const CvMinorCivAI* self, PlayerTypes ePlayer, MinorCivQuestTypes eType, int iGameTurn);CivRegisterBefore<CivHooks::CvMinorCivAI_GetQuestTurnsRemaining>(host, &BeforeCvMinorCivAI_GetQuestTurnsRemaining);CivRegisterAfter<CivHooks::CvMinorCivAI_GetQuestTurnsRemaining>(host, &AfterCvMinorCivAI_GetQuestTurnsRemaining);CivRegisterReplace<CivHooks::CvMinorCivAI_GetQuestTurnsRemaining>(host, &ReplaceCvMinorCivAI_GetQuestTurnsRemaining);

Code

5400int CvMinorCivAI::GetQuestTurnsRemaining(PlayerTypes ePlayer, MinorCivQuestTypes eType, int iGameTurn) const5401{5402	CvAssertMsg(ePlayer >= 0, "ePlayer is expected to be non-negative (invalid Index)");5403	CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "ePlayer is expected to be within maximum bounds (invalid Index)");5404	if(ePlayer < 0 || ePlayer >= MAX_MAJOR_CIVS) return CvMinorCivQuest::NO_TURN;54055406	for(uint iQuestLoop = 0; iQuestLoop < m_QuestsGiven[ePlayer].size(); iQuestLoop++)5407	{5408		if(m_QuestsGiven[ePlayer][iQuestLoop].GetType() == eType)5409		{5410			return m_QuestsGiven[ePlayer][iQuestLoop].GetTurnsRemaining(iGameTurn);5411		}5412	}54135414	return CvMinorCivQuest::NO_TURN;5415}

Calls

Called by