CvLuaPlayer::lGetLandDisputeLevel(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8418
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetLandDisputeLevel
Hooks
static bool BeforeCvLuaPlayer_lGetLandDisputeLevel(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetLandDisputeLevel(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetLandDisputeLevel(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetLandDisputeLevel>(host, &BeforeCvLuaPlayer_lGetLandDisputeLevel);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetLandDisputeLevel>(host, &AfterCvLuaPlayer_lGetLandDisputeLevel);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetLandDisputeLevel>(host, &ReplaceCvLuaPlayer_lGetLandDisputeLevel);
Code
8418int CvLuaPlayer::lGetLandDisputeLevel(lua_State* L)8419{8420 CvPlayerAI* pkPlayer = GetInstance(L);8421 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);84228423 const int iValue = pkPlayer->GetDiplomacyAI()->GetLandDisputeLevel(eOtherPlayer);84248425 lua_pushinteger(L, iValue);8426 return 1;8427}
Calls
- CvDiplomacyAI::GetLandDisputeLevel(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushintegerlua_tointeger