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CvDiplomacyAI::GetLandDisputeLevel(PlayerTypes) const

Defined in
CvDiplomacyAI.cpp, line 7581
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_GetLandDisputeLevel

Hooks

static bool BeforeCvDiplomacyAI_GetLandDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static void AfterCvDiplomacyAI_GetLandDisputeLevel(const CvDiplomacyAI* self, PlayerTypes ePlayer, DisputeLevelTypes& result);static DisputeLevelTypes ReplaceCvDiplomacyAI_GetLandDisputeLevel(DisputeLevelTypes (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetLandDisputeLevel>(host, &BeforeCvDiplomacyAI_GetLandDisputeLevel);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetLandDisputeLevel>(host, &AfterCvDiplomacyAI_GetLandDisputeLevel);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetLandDisputeLevel>(host, &ReplaceCvDiplomacyAI_GetLandDisputeLevel);

Code

7580/// What is our level of Dispute with a player over Land?7581DisputeLevelTypes CvDiplomacyAI::GetLandDisputeLevel(PlayerTypes ePlayer) const7582{7583	CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7584	CvAssertMsg(ePlayer < MAX_CIV_PLAYERS, "DIPLOMACY_AI: Invalid Player Index.  Please send Jon this with your last 5 autosaves and what changelist # you're playing.");7585	return (DisputeLevelTypes) m_paePlayerLandDisputeLevel[ePlayer];7586}

Called by