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CvLuaPlayer::lGetCoopWarAcceptedState(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8394
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState

Hooks

static bool BeforeCvLuaPlayer_lGetCoopWarAcceptedState(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCoopWarAcceptedState(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCoopWarAcceptedState(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState>(host, &BeforeCvLuaPlayer_lGetCoopWarAcceptedState);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState>(host, &AfterCvLuaPlayer_lGetCoopWarAcceptedState);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState>(host, &ReplaceCvLuaPlayer_lGetCoopWarAcceptedState);

Code

8393//void GetCoopWarAcceptedState(PlayerTypes eWithPlayer, eAgainstPlayer);8394int CvLuaPlayer::lGetCoopWarAcceptedState(lua_State* L)8395{8396	CvPlayerAI* pkPlayer = GetInstance(L);8397	PlayerTypes eWithPlayer = (PlayerTypes) lua_tointeger(L, 2);8398	PlayerTypes eAgainstPlayer = (PlayerTypes) lua_tointeger(L, 3);83998400	const int iState = pkPlayer->GetDiplomacyAI()->GetCoopWarAcceptedState(eWithPlayer, eAgainstPlayer);84018402	lua_pushinteger(L, iState);8403	return 1;8404}

Calls

Called by