CvLuaPlayer::lGetCoopWarAcceptedState(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8394
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState
Hooks
static bool BeforeCvLuaPlayer_lGetCoopWarAcceptedState(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCoopWarAcceptedState(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCoopWarAcceptedState(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState>(host, &BeforeCvLuaPlayer_lGetCoopWarAcceptedState);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState>(host, &AfterCvLuaPlayer_lGetCoopWarAcceptedState);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCoopWarAcceptedState>(host, &ReplaceCvLuaPlayer_lGetCoopWarAcceptedState);
Code
8393//void GetCoopWarAcceptedState(PlayerTypes eWithPlayer, eAgainstPlayer);8394int CvLuaPlayer::lGetCoopWarAcceptedState(lua_State* L)8395{8396 CvPlayerAI* pkPlayer = GetInstance(L);8397 PlayerTypes eWithPlayer = (PlayerTypes) lua_tointeger(L, 2);8398 PlayerTypes eAgainstPlayer = (PlayerTypes) lua_tointeger(L, 3);83998400 const int iState = pkPlayer->GetDiplomacyAI()->GetCoopWarAcceptedState(eWithPlayer, eAgainstPlayer);84018402 lua_pushinteger(L, iState);8403 return 1;8404}
Calls
- CvDiplomacyAI::GetCoopWarAcceptedState(PlayerTypes, PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushintegerlua_tointeger