CvDiplomacyAI::GetCoopWarAcceptedState(PlayerTypes, PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 20521
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_GetCoopWarAcceptedState
Hooks
static bool BeforeCvDiplomacyAI_GetCoopWarAcceptedState(const CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eTargetPlayer, CoopWarStates& result);static void AfterCvDiplomacyAI_GetCoopWarAcceptedState(const CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eTargetPlayer, CoopWarStates& result);static CoopWarStates ReplaceCvDiplomacyAI_GetCoopWarAcceptedState(CoopWarStates (*original)(const CvDiplomacyAI*, PlayerTypes, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer, PlayerTypes eTargetPlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetCoopWarAcceptedState>(host, &BeforeCvDiplomacyAI_GetCoopWarAcceptedState);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetCoopWarAcceptedState>(host, &AfterCvDiplomacyAI_GetCoopWarAcceptedState);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetCoopWarAcceptedState>(host, &ReplaceCvDiplomacyAI_GetCoopWarAcceptedState);
Code
20521CoopWarStates CvDiplomacyAI::GetCoopWarAcceptedState(PlayerTypes ePlayer, PlayerTypes eTargetPlayer) const20522{20523 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20524 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20525 CvAssertMsg(eTargetPlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20526 CvAssertMsg(eTargetPlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");20527 return (CoopWarStates) m_ppaacCoopWarAcceptedState[ePlayer][eTargetPlayer];20528}
Called by
- CvDiplomacyAI::DoCoopWarTimeStatement(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoDenouncePlayer(PlayerTypes)
- CvDiplomacyAI::DoPlayerDeclaredWarOnSomeone(PlayerTypes, TeamTypes)
- CvDiplomacyAI::DoTestContinueCoopWarsDesire(PlayerTypes, PlayerTypes &)
- CvDiplomacyAI::DoTestCoopWarDesire(PlayerTypes, PlayerTypes &)
- CvDiplomacyAI::GetGlobalCoopWarAcceptedState(PlayerTypes)
- CvDiplomacyAI::GetGreetHumanMessage(LeaderheadAnimationTypes &)
- CvDiplomacyAI::MakeWar()
- CvDiplomacyAI::SetCoopWarAcceptedState(PlayerTypes, PlayerTypes, CoopWarStates)
- CvDiplomacyAIHelpers::ApplyWarmongerPenalties(PlayerTypes, PlayerTypes, bool)
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvLuaPlayer::lGetCoopWarAcceptedState(lua_State *)