Hooks
static bool BeforeCvDiplomacyAI_GetGlobalCoopWarAcceptedState(CvDiplomacyAI* self, PlayerTypes ePlayer, CoopWarStates& result);static void AfterCvDiplomacyAI_GetGlobalCoopWarAcceptedState(CvDiplomacyAI* self, PlayerTypes ePlayer, CoopWarStates& result);static CoopWarStates ReplaceCvDiplomacyAI_GetGlobalCoopWarAcceptedState(CoopWarStates (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetGlobalCoopWarAcceptedState>(host, &BeforeCvDiplomacyAI_GetGlobalCoopWarAcceptedState);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetGlobalCoopWarAcceptedState>(host, &AfterCvDiplomacyAI_GetGlobalCoopWarAcceptedState);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetGlobalCoopWarAcceptedState>(host, &ReplaceCvDiplomacyAI_GetGlobalCoopWarAcceptedState);