Hooks
static bool BeforeCvDiplomacyAI_IsLockedIntoCoopWar(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsLockedIntoCoopWar(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsLockedIntoCoopWar(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar>(host, &BeforeCvDiplomacyAI_IsLockedIntoCoopWar);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar>(host, &AfterCvDiplomacyAI_IsLockedIntoCoopWar);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar>(host, &ReplaceCvDiplomacyAI_IsLockedIntoCoopWar);