Bazaar developer reference

CvDiplomacyAI::IsLockedIntoCoopWar(PlayerTypes)

Defined in
CvDiplomacyAI.cpp, line 20679
Class
CvDiplomacyAI
Hook name
CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar

Hooks

static bool BeforeCvDiplomacyAI_IsLockedIntoCoopWar(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsLockedIntoCoopWar(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsLockedIntoCoopWar(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar>(host, &BeforeCvDiplomacyAI_IsLockedIntoCoopWar);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar>(host, &AfterCvDiplomacyAI_IsLockedIntoCoopWar);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsLockedIntoCoopWar>(host, &ReplaceCvDiplomacyAI_IsLockedIntoCoopWar);

Code

20678/// Are we locked into a wawr with ePlayer?20679bool CvDiplomacyAI::IsLockedIntoCoopWar(PlayerTypes ePlayer)20680{20681	CoopWarStates eCoopWarState = GetGlobalCoopWarAcceptedState(ePlayer);2068220683	if(eCoopWarState == COOP_WAR_STATE_ACCEPTED || eCoopWarState == COOP_WAR_STATE_SOON)20684	{20685		if(GetGlobalCoopWarCounter(ePlayer) <= /*20*/ GC.getCOOP_WAR_LOCKED_TURNS())20686			return true;20687	}2068820689	return false;20690}

Calls

Called by