Hooks
static bool BeforeCvLuaPlayer_lChangeHappinessPerGarrisonedUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lChangeHappinessPerGarrisonedUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lChangeHappinessPerGarrisonedUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lChangeHappinessPerGarrisonedUnit>(host, &BeforeCvLuaPlayer_lChangeHappinessPerGarrisonedUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lChangeHappinessPerGarrisonedUnit>(host, &AfterCvLuaPlayer_lChangeHappinessPerGarrisonedUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lChangeHappinessPerGarrisonedUnit>(host, &ReplaceCvLuaPlayer_lChangeHappinessPerGarrisonedUnit);